This is a 3D environment that I have made for my Lighting and Rendering module from my 3D Games Art MA course. The main purpose of these scene was learning how to use and optimize lighting and learn what lighting technique are suitable for different environments and situations. I chose to make an abandoned house inspired by freaktography.com with a strong natural light coming from partially broken windows. The pops shown as well as the stairs and glass were made by me from scratch, while the wooden floor, ground inside and outside, leaves and all plants are from Quixel Megascans.